﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//using System.Threading;

public class Allie : npc
{
    Vector3 home;
    
    private float time;
    private void Awake()
    {
        home = transform.position;
    }
    void Update()
    {
        for(float time=0; time<10; time += Time.deltaTime)
        
        if (time >= 10f)
        {
                transform.position = home;
        }
        
        
    }
    
}
